Built for the 8 million gamers who clip, share and compete

Medal needed a social layer built for gaming culture, not a generic feed. Designed the platform from the ground up: profile, clips, stats, community.

Project

Medal.tv

Year

2022

OVERHAUL

GAMING

SAAS

OVERVIEW

Project

Platform

Company

Medal.tv

Year

2022

What we were building

Medal.tv is the world’s largest game clipping platform where gamers can clip their gameplay on their desktop or mobile device and make it their own with Medal’s full editing suite, and share it with other Medal.tv users or with the world on any social network with one-click.

The objective was to develop a comprehensive gaming social app that allows people from all backgrounds to connect, share and showcase their gameplay clips. The design features a cohesive, energetic and subdued interface that emphasizes the colors and liveliness of the clips and games.

THE PROBLEM

Gaming needed a social platform built by someone who understood gamers.

Gamers had no dedicated space to share clips, connect with peers, or build a real gaming identity. Existing platforms were designed for everyone, which meant they worked well for no one.

pain_points.log — 4 errors detected

ERR_01

Fragmented gaming identity

Players had no central place to showcase stats, clips and achievements across the
games they play.

IDENTITY

CRIT_02

Clip sharing was fragmented

Sharing a gameplay moment meant juggling multiple apps, losing quality and context at
every step.

CRITICAL

ERR_03

No community infrastructure

Gaming is deeply social, but Twitter and Instagram were never built around moments,
stats, and in-game identity.

COMMUNITY

ERR_04

Discovery was broken

Finding players with shared game interests or similar skill levels was impossible
without a purpose-built algorithm.

DISCOVERY

4 critical issues identified

awaiting resolution

The Platform

One dashboard. Every clip, every stat, every moment.

The Medal dashboard is where 8 million gamers live. I redesigned it from zero - the clip feed, the activity stream, the stories rail, and the community highlights surface — all in a single, dark-native workspace.

Clip-first layout

Your latest clips, friends' shares, and Community Highlights - surfaced above the fold without scrolling.

Real-time activity feed

Tags, follows, milestones, and clip reactions from your network - live, inline, without leaving the dashboard.

Community Highlights

Algorithm-surfaced high engagement clips from the global discovery built into the home screen.

MY CONTRIBUTION

What I helped shape, end to end

Worked alongside a full design team on the full product surface alongside the Medal product and engineering teams. From the gamer profile to the clip feed to the design system powering every screen.

SOCIAL

PLATFORM

DESIGN SYSTEM

Gamer Profile, Identity System

Designed the centrepiece of Medal: a fully personalised profile showing game stats, trophy shelf, clip library, and social graph. A gaming identity in one place, customisable with badges, rank, and game tags.

Clip Feed, Gaming-Native Discovery

Designed the primary content surface: an infinite scroll feed built for gameplay clips. Personalised by friends and follow graph. Community Highlights surfaced by the Medal algorithm. React, comment, and share without leaving the card.

Game Statistics, Contextual Performance

Designed a Valorant stats widget in collaboration with Riot Games. Rank, top agent, K/D, damage per round, and a leaderboard positioning you against friends and the Medal community. Stats with social meaning.

Design System, Dark and Gaming-Native

Built the Medal design system from zero. Near-black foundation, high-contrast amber accents, and components designed for dense, data-rich gaming screens. 30 production screens, fully annotated for engineering handoff.

Clip Feed

Gaming Clips

A personalised clip feed showing the best moments from friends and creators you follow plus Community Highlights surfaced by the Medal algorithm. React, comment and share directly from the card.

Infinite scroll feed with in-line editing tools

React, comment and share from the card

high-engagement clips from global feed

skills on display

Your stats. Ranked. In context.

A Valorant statistics widget built in collaboration with Riot Games - showing rank, top agent, K/D ratio and a leaderboard of your position
in the Medal community.

Rank, win ratio, K/D and damage per round

Leaderboard - You vs. Friends · NA · Diamond rank

Top agent spotlight with per-match breakdown

Activity Feed

Stay in the loop with your squad

A real-time activity feed surfacing moments that matter — clips liked by friends, milestone achievements, new followers and community events — all without leaving Medal.

Clips tagged, milestones reached

Notification-style cards with inline actions

Smart filters — community, friends, mutuals

GAMER PROFILE

Stay in the loop with your squad

A real-time activity feed surfacing moments that matter — clips liked by friends, milestone achievements, new followers and community events — all without leaving Medal.

Display stats from Valorant, CS2, and more

Trophy shelf, followers, and clip library on one page.

Customisable with badges, rank, and game tags.

clip library

Clip, Edit And Share

The Clip Library lets users upload clips to Medal and immediately edit them, share them to social feeds, or generate a link for any platform

The Process

Six months of research, system building, and relentless iteration.

Started with gamers, not assumptions. Four archetypes, five research methods. Every decision traceable back to something a real gamer told us.

01

Month 1 · Discovery

Empathise & Research

Interviewed gamers across 4 archetypes: Creators, Players, Viewers, and Clippers. Mapped pain points around sharing, discovery, and identity within existing platforms.

USER INTERVIEWS

AFFINITY MAPPING

02

Month 2 · Definition

Define & Ideate

Created user personas and defined the core problem space. Ideated solutions for a unified gaming dashboard focused on identity, community, and content discovery.

USER FLOWS

PROTOTYPING

03

Month 3 · System

Visual Design System

Built the Medal design system. Dark foundations, high-contrast amber accents, gaming-native components. Syne for display energy, IBM Plex Mono for technical precision. Across dense, data-rich screens.

DESIGN SYSTEM

COMPONENT LIBRARY

04

Month 4–5 · Design

Screen Design & Iteration

Designed 30 production-ready screens across Dashboard, Profile, Clip Feed, Game Stats, Activity Feed, and Clip Library. Iterative feedback with the Medal product team throughout.

REVIEWS

A/B TESTING

05

Month 6 · Handoff

Creator Tools, Mobile & Dev Handoff

Shipped creator-facing tools for story import and revisions, plus the mobile companion app for readers. Spec'd handoff with engineering across web, iOS, and Android.

DEV HANDOFF

QA BREAKING

MORE ITERATIONS

01

Month 1 · Discovery

Empathise & Research

Interviewed gamers across 4 archetypes: Creators, Players, Viewers, and Clippers. Mapped pain points around sharing, discovery, and identity within existing platforms.

USER INTERVIEWS

AFFINITY MAPPING

02

Month 2 · Definition

Define & Ideate

Created user personas and defined the core problem space. Ideated solutions for a unified gaming dashboard focused on identity, community, and content discovery.

USER FLOWS

PROTOTYPING

outcomes

30 screens. 4 research archetypes.
One platform 8M gamers use daily.

30 screens. 4 research archetypes. One platform 8M gamers use daily.

The design set a new standard for what a gaming-native social platform should feel like. Here's the proof.

medal.tv

8m+

Active Gamers

The designs power the world's largest game clipping platform, supporting millions of daily active users worldwide.

30

Production Screens

Dashboard, Profile, Clip Feed, Game Stats, Activity Feed. Every screen handoff-ready with full dev specs and annotations.

04

Gamer Archetypes Researched

Creators, Players, Viewers, and Clippers. Every archetype interviewed before a single pixel was pushed.

01

Complete Design System

Tokens, components, and gaming-native language. Handed to engineering with full annotation coverage.